New Player Tutorial Graviteam Tactics Mius Front AI Maneuver Control Strategy Game Buyers Guide!

New Player Tutorial Graviteam Tactics Mius Front AI Maneuver Control Strategy Game Buyers Guide!



Graviteam Tactics: Mius-Front – tactical battalion level combat simulation. It is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943.

Game is comprised of two modes:
Operational – turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
Tactical – real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.

Four large-scale operations for the Red Army and Wehrmacht with realistic organizational structure. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK. Over 140 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.

New enhanced UI: streamlined interface of various panels, radial orders menu and other enhancements.
Interface appearance and customization: three variants of appearance are included, customizable unit markers (Red Army, Wehrmacht, NATO).
High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles are shown in the after battle statistics.
Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
Advanced control of the off-map artillery, featuring various fuse settings and shell types.
Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability.

Also, you can view detailed info on each unit in the interactive encyclopedia. Interactive tutorial explaining most aspects of the game is included.


  1. Appreciate a lot your videos mate. Subscribed! Cheers from 🇦🇷 🥂

  2. The reason why they had their heads down is because they were "pinned". Which usually happens right when an engagement starts very close to another.

  3. Would be nice to see more tests with maneuver control on to see if it's actually worth keeping it on.

  4. JoZuReporter: from the little i learned from watching other how-to tutorials, they say if given too many commands they will get confused and not follow the order, cant keep giving them orders, from what I know course at the start you can stack or queue order and they will do it, but if try to keep issuing orders won't work. i bought this game but haven't really played got on sale but would like to learn it my many wanting to know is how to establish a Telephone Link in case it gets Cut or lost along with how to set up ur spotters etc, but great video.

  5. Fire At Will gets turned on automatically the moment any squad from the platoon comes under enemy fire, regardless of whether you have AI Fire Control ON or OFF prior.

    Turning AI Fire Control ON will result in minor changes to squads' behavior at close range. It has some impact on targeting choices at longer ranges, especially for German troops with the proliferation of LMGs.

    AI Maneuver ON is a big difference maker as the AI platoon leader will tell the squads to move without player input. Three other factors impact this: the Order Wheel modifiers (Attack vs Defend) and the general disposition of the troops (Morale, Combat Effectiveness, Stamina, etc), and the presence of prepared positions or houses for hard cover. With AI Maneuver ON, troops will seek out cover; with it OFF, they will stay still.

    So, if you have given an Attack command with AI Maneuver ON, your troops may end up advancing far beyond the initial movement location, depending on the circumstances. If you have a Defend command, the troops will find cover and move around to counter the attackers (with limitations). Also, AIM:ON will cause squads to try to keep in verbal/visual contact with their platoon leader, which can lead to problems if you have crew-served weapons you want to keep at a supporting distance and they have minds of their own.

    Generally speaking, you want to use AI maneuver when you command larger formations, but you need to keep an eye on your platoons as they will start to move away from where you expect. Also, if you are using the platoon/squad view mode, you may not notice that you have squads far in advance of the de facto platoon leader if that leader has been killed/incapacitated and the platoon lead role has been switched to the SIC.

  6. Very helpful video in understanding concepts. Thanks.

  7. I’m going to play this – it’s in my steam inventory along with ton’s DLC- when I retire. It’s still too overwhelming to get a grip of. You can play the same scenario again, with the same tactics and lose. That’s the beauty of this. As I said, retirement in about 10 years 😂

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