How to play Quadular

Learn the rules to the board game Quadular quickly and concisely – This video has no distractions, just the rules. For a refresher of the original Chess rules, check out this video:

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RULES:
The rules are the same as regular chess, except for these changes. The object of this 2-4 player chess variant is to capture your opponent’s kings, there is no checkmating. Layout the board. Each player orients from a corner and places 5 pawns on their 3rd row. On the 2nd row they place: Rook, knight, bishop, knight, rook. On their first row, from left to right they place: Queen, bishop, prince (the prince starts the game with its crown detached and set aside). In the corner space, called the throne, they place their king. The king is the only piece that can freely move in and out of the throne. All other pieces may only capture into the throne, after which they can then move out of it according to their normal movement. The throne is orthogonally and diagonally adjacent to each of the 3 squares in front of it.

The prince can move 1 or 2 spaces horizontally, vertically, or diagonally. The prince captures the first piece it slides into. The first time your prince enters any opponent’s domain, indicated by crossing the red line towards their throne; your prince receives its crown and may now move any number of spaces in any direction like a queen. Once crowned, a prince is called, “The King to Be”, should your king be captured, you immediately replace your “King to be” with the king.

After a bishop captures to a throne, when that bishop returns to the battlefield, it must do so on the same color it was on before capturing to the throne.

Pawns are allowed their initial double step move option, en passant is allowed like normal. After their first move forward, pawns are allowed to move 1 space vertically or horizontally so long as they move away from their own domain. The only exception is that pawns may capture backwards towards their own domain, so long as they are also capturing into an opponent’s domain. Whenever a pawn enters an opponent’s domain, they promote to either a rook, bishop, or knight. Pawns may not promote if moving to an empty domain when playing with 2 or 3 players.

If playing with 2 or 3 players, 1 player must be the orange player. The player playing orange goes first, then play proceeds clockwise. Once you capture an opponent’s king when they have no price crowned “king to be”, then that player is eliminated from the game and you get to control their pieces as if they were your own. However, you may not promote any of their pawns or prince.

When there is only one king remaining then the game ends, and the player with the remaining king wins.