How to play Cheaters Chess

Learn the rules to Cheaters Chess quickly and concisely – This video has no distractions, just the rules. For a refresher of the original Chess rules, check out this video:

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The rules are the same as regular chess except for these changes. For a refresher of those rules, check out this video. During the game each player is allowed to perform 1 illegal move by creating a new rule that both players must follow for the rest of the game. You may only create your rule while it is your turn, and you may only create 1 rule. The rule may only apply to 1 piece, and it must be the piece you are currently moving, in the illegal way you are moving it. After you perform your illegal move you must state out loud the rule you are creating. Your rule applies to all the pieces of the same type on the board, as well as future promotions, regardless of who controls them. You may not create limitations on which pieces are affected by your rule. Your rule may not limit or change a piece’s traditional chess moves, but you may add movement to it. Your rule may not allow pieces to capture more than 1 piece a turn. Your rule may not affect a piece that is out of play, so that you add it to the board, apart from promotions. Your rule may not result in your immediate victory on the turn you created it, and your rule may not negate, change, or alter your opponent’s rule. Rules that are created around specific locations on the board are mirrored for their opponent. For example, if Black’s rule is that pawns promote on the 6th row, then White’s pawns would promote on the 3rd row.

You may not create a rule to escape checkmate or make checkmate impossible. The first player to checkmate their opponent. Wins.


  1. I made a rule where I am instantly the winner because I said so

  2. This is like that episode of Regular Show where Mordecai and Rigby fought a store clerk within a dnd game and both of them had the power to change the rules

  3. You win if you perform a double step move.

  4. Pawns can en passant any piece that passes a square the pawn threatens.

  5. The rules are the same as in regular chess, except you use stockfish. For refresher what is this stockfish check up this video.

  6. During setup: place your stockfish in right side of chess board.

  7. Random thing I want to say: en pasaunt!

  8. Meta strat: make a rule stating that the Queen can move to whatever square she likes at any time

  9. I've got an idea of a very complicated variant for nerds with lots of time. War chess.

    Each piece on the main board represents an army. An army can be commanded by King or a Queen. On the beginning you have 4 armies, all on 1st or 8th rank (depending on which pieces you play). King on the main board represents an army commanded by a king that contains pieces, a rook represents an army commanded by the king that consists of only pawns, and it's similar for queen and bishop. Knight represents uncommanded piece army while pawn represents uncommanded pawn army.

    Each player can move any of his armies one square in any direction. He can also use his turn to reorder one of his armies. King has max command capacity of 20 pieces and pawns, while queen has max capacity of 12. All pieces must be always covered by a pawn in front of them. Army cannot extend more than 3 ranks from the back of the board. If you capture your own army, it actually means that both stay where they were but you can exchange pieces between them. If you capture enemy army, a battle is held like a normal chess game, except there is no check or checkmate. You can leave the battlefield by making any legal move through the edge of the board, which leads to creation of an uncommanded army on the correct square on the main board. If you retreat your queen or king, or all commanding pieces get captured, your army is uncommanded.

    Uncommanded armies cannot move. If they are in battle, their pieces and pawns can only capture pieces and pawns that attack them and cannot make any other move. If no move is possible, the turn is skipped; however, every 5 turns the player of the uncommanded army can make a move on the main board with any commanded army, so it can for example join the battle.

    Each player can also use its turn to create an uncommanded army in the edge of his board. It can be either an uncommanded army of 2 rooks, of 3 pieces, of a rook and a piece, of 8 pawns, of a rook and 4 pawns or a piece and 5 pawns.

    Promotion rules remain unchanged, except that there can be no more than three commanding pieces in an army at once, and if there is no king then no more than two.

    Uncommanded armies may not reorder.

    If a king is captured, then immediately after the battle the queen commanding army worth the most (if more than one is, then army worth the most if you exclude pawns from the value, if still equal then player chooses one of the equal armies' commander). If there are two queens in the army that gets right to command, the player chooses one.

    One player wins when the opponent is left without any armies or has no commanders after 3 uncommanded battles (if the winner blunders, you can actually promote). Resignation also works.

  10. Lemme think of one….
    After 5 turns any non-existent pawn can take any piece

  11. Execute plan 1: checkmate
    Okay, sir what do you got?
    sir: well um, materialises 50 Queens on the board
    Me: what the fu-
    (you can’t summon 50 Queens btw in cheaters chess)

  12. Goodness, Niemann would be world champion in this one.

  13. In Cheaters Chess if you are creating a rule why shouldn’t you create limitations to which pieces are affected by your rule and a rule that allows pieces to capture more than one piece a turn?

  14. trading my bishops for knights
    my rule is knights can do everything in the following list

  15. Trade off your bishops for their knights then rule that knights can move like a queen.

  16. ChatGPT playing chess in a nutshell:

  17. I wish you could make rules for all pieces, that way I can say "Pieces can, during capture, choose not to move and still capture" and ave creaetd gun chess.

  18. Ehem black cannot move. HAHAHAHA IM WINNING TODAY

  19. This seems really fun, and doesn't require any special boards or sets, thanks! My husband doesn't like playing chess with me, but maybe this version would make him come around to the idea. 🙂

  20. You can call it either Cheater's Chess or "Cheater's Way" Chess

  21. rOoKs cAn mOvE fOrEvEr aNd cAn jUmp oVeR pIeCeS

  22. I busted out laughing in the "checkmate" at the end

  23. "Cheater's Chess: Play by breaking the rules 😈" (There are many rules you must follow to play this variant).

  24. Wait
    "All pawns promote on the 2nd rank"

    Now every pawn promotes. Mayham in the beginning.

    "Kings can move as queens" does follow earlier established allowances, 1 piece gains the moveset of another. So…

  25. what if you allowed each piece to promote, just infinite* queens
    *as many queens as there are pieces

  26. what if you made a rule like “rooks have to be killed three times to die” after the opponent lost both of their rooks? do they come back or are they still gone

  27. Me playing

    My sister: My first rule is to remove all rules, except the "cheater" move.
    Me: My first rules is that your king has heart attack and dies , I WON

  28. Unrealistic, my cheater pawn blasts through the board and creating a black hole jumps through enemy pawn and kills the King in one move. Checkmate. This is how you cheat in chess.

  29. Honestly I wonder how ridiculous can you make a game of this by using a "pawns promote to kings on the x row" or something like that

  30. you may create a rule to escape checkmate
    your rule may allow pieces to capture more than one piece
    you may make checkmate impossible
    your rule may result in your immediate victory
    you may negate change or alter your opponent’s rule

  31. Cheaters chess? More like chess battle advanced!

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