Gliński Hexagonal Capablanca Chess – Chess Variants Ep. 201

Mango Town plays Gliński Hexagonal Capablanca Chess @

Rules:

Hexagons are the bestagons

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4 Comments

  1. Hey, that "flip a coin" chess variant mentioned at 11:25 sounds pretty fun. Just, do the coin flip at the end of the opponent's turn (after they picked their two moves), so they have to pick their move without knowing which move you really made.

  2. Guys, I don't think the central pawns should have double moves :)!

  3. There are a number of problems with the existing attempts at a hexagonal chess variant, and they mostly have to do with the designers' failure to recognize how fundamentally different a hex grid is from a square grid, and trying to create pieces too analogously to square chess. Glinski though, gets extra stuff wrong. On a chess board, the game starts with half the board occupied with pieces, and half empty. This compactness is crucial to a game being chess-like. Glinski, though, starts with 44 squares occupied, and 68 unoccupied.

    This was probably done because the 'bishops' couldn't be even slightly useful on a smaller board though.

    The solution is to look at the properties of chess pieces from a different perspective. How many of the adjacent grid units (and which ones) may a unit move to, and continue in that direction? Square chess, for both bishops and rooks, the answer is 4, but rooks have the advantage, able to move orthogonally.

    In hex chess, there is no diagonal, so any "bishop" will always… Suck. It will feel like it's jumping, and that's not a bishop.

    So, you create pieces which can move in say, 4, of the available 6 directions, like, for example, in both oblique directions, but not straight up and down. Or one that goes up and down, and both upward oblique directions, but not downward oblique (like a pitchfork). Or the reverse of that. A queen would move in all 6 directions, and knights are surprisingly unchanged, moving to the closest grid units which are of a different color than its current color, and also not in a straight line away from it.

    This would result in pieces which don't technically correspond to chess pieces well, but which feels much more chess-like. You could also change it so that the knights feel more knight-like, but they would be color bound.

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